Tap a glowing ball to pick it up. Swipe up and let go ON the rival to aim there (higher release = higher shot, faster flick = faster ball, curved swipe = curved ball). Gold outline on an incoming ball: tap the ball itself to catch it. The window is short. JUMP to hop over low balls. A ball that hit the floor or a wall is harmless. Square pad moves you; the DASH button (bottom right) dashes the way you are moving.
STICKMANDODGEBALL
Throw · Curve · Dodge · Catch · Jump
TEAM SIZE
CHARACTER
BOT SKILL
HOOPS MODE
Play Online
Up to 6 players. Empty spots are filled by bots.
ROOM SIZE
Room code
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ROOM SIZE
TEAM A
TEAM B
How to Play
Win a round by knocking out the whole other team (3 hits each). First to win 2 rounds takes the match. Pick 1v1, 2v2 or 3v3: bots fill any empty spot.
Revive hole: in team games a glowing hole slides along the far wall. Throw a ball into it to bring one knocked-out teammate back. It lights up green when someone on your team is out.
Pick up: walk near a ball and tap it (it gets a yellow ring). Keyboard: E.
Throw: swipe up and let go right ON the rival. Release higher for a high shot, lower for a low one. A faster flick = a faster ball. Bend your swipe to curve the ball: the more it bows, the more it curves, and it still lands where you let go. The aim circle shifts from blue to red as your flick gets faster.
Move: drag inside the square pad (WASD on a keyboard).
Dodge: tap the DASH button at the bottom right to burst in the direction you are already moving (Shift on a keyboard). Everything outside the pad is for picking up and throwing.
Catch: when an incoming ball gets a gold outline, tap the ball itself to catch it (you have to hit the ball, not just the screen). The window is short and only opens when the ball is close. Your hands must be empty: you can't catch while holding a ball.
Jump: tap JUMP (Space on a keyboard) to hop over low balls.
Grab: a ball that bounced off the floor or a wall is harmless. You still have to walk up to it: only balls close to you glow and can be picked up.
Shoot Hoops: no rival. Free play by default, or pick the 60 second timer (also switchable from the pause menu). Your best scores and streaks are saved under High Scores. Throws work exactly like in the match: swipe up and release ON the hoop, flick speed sets ball speed, curve your swipe to curve it. The rim is solid, so flat shots bounce off it: drop the ball in from above. Shots from beyond the white arc score 3.
Harmless balls: a ball that touched the floor or a wall can't hurt anyone.